


As long as you deactivate these mods you don't use, I guess there's no restart. The worst when you deactivate it is reset your game. However, you can place these mods below vehicle mods because it's pretty independent to other mods I mentioned above, especially the wheel mod (I can't guarantee for mods like lamp mods). I usually place it above vehicle mods but below the configuration mods. I usually place it above map mods.Īccessory mods. These mods also can't always be activated together, especially when you have some mods with the same base. These mods are not always independent to each other, which means you will reset your game when you deactivate it or at least your mod won't work. Don't ever activate two map mods or more. Usually, I place map mods on the bottom of the 'Active Mods' list because if you deactivate it, your game will not work at worst. Map mods, vehicle mods, accessory mods, livery mods, configuration mods, and other mods I don't categorize.

Let's just say that there are some kinds of mods. Remember, This tutorial can't guarantee you 100% completion so you have to try and develop it yourself. I assume that there's already a tutorial about this but I will keep making it. This time I'm going to tell you how to manage your mods in the mod manager.
